Water TD Guide

Water TD turrets list

Updated · Turrets

Quick answer

Water TD has seven turrets: Auto, Flame, Tesla, Laser, Fan, Mortar and Black Hole, each with two builds. The names come from the skill tree in the official trailer. The Laser is the only turret with published numbers: it fires one bolt a second, deals 68.4 damage to every drop it passes and stops at the first wall, for 2 Clear.

All seven turrets

Turret Role Best against Unlock cost Evidence
Auto Basic rapid-fire turret; the starter Early single targets, leaks Likely free / starting Trailer tree, connected to BASE
Flame Short-range burn; dense clumps Flood packed at an entrance Not published Store + player reports
Tesla Electric arcs; multi-target Tight channels, spread drops Not published Trailer tree + icon
Laser Piercing line damage Long straight channels 2 Clear Official tooltip
Fan Pushes water back; crowd control Keeping Flame alive, stalling surges Not published Store + player reports
Mortar Lobbed splash; clumps Packed water behind walls Not published Trailer tree + player reports
Black Hole Swallows water Late-game control Not published Store + trailer tree

The names are official — they are printed under the nodes in the trailer’s skill tree. The roles are our summary of the store description, the trailer footage and demo player reports. Only the Laser has a published stat line.

Auto

The tree shows AUTO as the node wired directly to BASE, and it is the turret the early game gives you. It fires quickly at single drops, which is exactly what you want before the flood has volume.

Flame

FLAME is the orange turret at the top of the tree. The store sells the fantasy — “burn it” — and demo players give it the strongest report in the game:

“1 or 2 fire turrets with wind turrets next to them … take care of like 90% of the wave if you place them at the entrance.”

Tesla

TESLA sits between Flame and Laser in the tree, with an electric-arc icon. The name and icon imply chain or area electric damage; the store does not describe it.

Laser

The only turret with a published tooltip, quoted from the trailer:

“New turret. Fires 1 bolts of Light a second. Each deals 68.4 damage to every drop it passes and stops at the first wall. Cost: 2 clear.”

That “every drop it passes” is the key phrase. On a long straight channel, one bolt can hit a whole column of water; on a short or broken line, it hits almost nothing.

Fan

The store says the turrets can “blow it back”, and the skill tree has a FAN node. Demo players treat it as the support piece that makes Flame work.

Mortar

MORTAR is the lobbed-explosive turret in the lower middle of the tree. Players refer to a “cannon” in the discussions; we treat that as the Mortar until the launch UI says otherwise.

Black Hole

The far-right node is BLACK HOLE, and the store says black holes swallow the flood. It is the most expensive-looking unlock on the tree, which fits a late-game control tool.

The two-build system

Every turret has two builds that change how it fights. The trailer shows build nodes as diamonds branching off each turret, and the UI marks them with Perfect (gold star) costs in some cases. We do not have the build names or the exact effects — that is the biggest gap in the public information, and the tower builds page explains how to test them in the demo.

Abilities are separate

The four abilities (Fireball, Frost Wall, Lightning and the flood reversal) are not turrets. They are instant or placed powers bought in the same tree. See the abilities page for what each one does.

Water TD turrets firing on a flood crossing a green bank
Official screenshot. © 2026 Managagrau

What is still unknown

We will fill these from the launch build and patch notes, with the checked date on every update.

FAQ

How many turrets are in Water TD?

Seven. The store page says seven turrets with two builds each, and the trailer's skill tree shows exactly seven turret nodes: Auto, Flame, Tesla, Laser, Fan, Mortar and Black Hole.

What is the best turret in Water TD?

For the demo, Flame plus Fan is the strongest reported combo, with Laser and Mortar behind it. That is a player-report ranking, not a developer statement; see the best turrets page for the caveats.

What does the Laser do?

The trailer's tooltip says: fires 1 bolt of light a second, each bolt deals 68.4 damage to every drop it passes, and the bolt stops at the first wall. It costs 2 Clear to unlock.

What is the Black Hole turret?

The store page says black holes swallow the flood. In the skill tree it sits at the far right as a late, expensive unlock. We do not have its damage, radius or cost.

Are the turret names official?

Yes. They are read directly from the skill-tree UI in the official gameplay trailer. The roles are a mix of store text, trailer footage and player reports, and each entry says which.

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Checked against the current version on · High confidence — confirmed by the developers or two independent sources. Spotted something outdated? Tell us.