The four abilities
| Ability | What it does | Best used for | Confirmed cost |
|---|---|---|---|
| Fireball | A damage burst at a point | Deleting a clump before it reaches the bank | Not published |
| Frost Wall | Raises an ice wall | Blocking a channel, stalling a surge, forcing a reroute | 1 Clear (trailer UI) |
| Lightning | A lightning strike | A line or a cluster, depending on its shape | Not published |
| Flood reversal | Sends the flood back the way it came | The emergency when the line is about to break | Not published |
The first three names are printed in the skill tree in the official trailer. The fourth node is visible but its label is not readable in our capture; the store’s description (“send the whole flood back the way it came”) is the source for what it does.
Fireball
The straightforward damage ability: pick a point, delete what is there. The store’s own language — “throw a fireball” — puts it first in the list, which fits an early unlock.
- Use it when a clump is about to reach a turret or the base and your turrets cannot kill it in time.
- Do not use it on a thin stream; a burst that hits ten drops is a wasted ability.
- Unknown: damage, radius, cooldown.
Frost Wall
The most interesting of the four, because it changes the map instead of the damage count. The store calls it “raise a wall of ice”; the trailer shows it at 1 Clear.
- Use it to block a channel and force the flood to take the long way around — ideally into a kill zone you already built.
- Use it as the emergency brake when a bank collapses and the flood finds a new path.
- Do not treat it as permanent. The wall is ice; the flood is water. We do not know whether it melts, has HP, or expires on a timer.
- Unknown: duration, size, cooldown.
Lightning
The trailer names a LIGHTNING node in the upper middle of the tree. The store lists “call down lightning” among the abilities.
- Use it when the flood is in a line or a tight cluster, if the strike is area-based.
- Test it in the demo before spending Perfect points around it: we do not know whether it hits one point, a line or a chain.
- Unknown: damage, area, cooldown.
Flood reversal
The store’s fourth ability is the most dramatic: “send the whole flood back the way it came.” The trailer shows a fourth ability node at the bottom of the tree, but we could not read its name.
- Use it when a surge is about to overwhelm the kill zone and you need time to rebuild.
- It is not a win button. Sending the flood back does not kill it; it buys time. If your damage is too low, the same flood comes back.
- Unknown: how far back it pushes, whether it affects the whole map or a lane, and its cooldown.
How abilities fit the skill tree
Abilities are bought in the same tree as turrets, with the same three currencies:
- Clear (blue) buys unlocks. Frost Wall is 1 Clear; the Laser turret is 2 Clear.
- Basic (white) buys stat nodes around the turrets.
- Perfect (gold star) buys build nodes and the high-end upgrades.
The practical reading: abilities compete with turrets for Clear points. If you can only afford one unlock early, the choice is between a second turret and an emergency button. For most players the second turret is the better economy; the ability is the insurance. The skill tree page breaks down the currencies and a spending order.
Combos worth testing
- Frost Wall into Mortar. Block the channel, let the flood pile up, then drop splash on the clump.
- Fan into Fireball. The Fan holds the water in place; the Fireball deletes it.
- Lightning on a straight. If the strike is a line, a straight channel multiplies it the same way the Laser’s beam does.
- Reversal after a bank collapse. The moment the flood finds a new path is the moment the emergency ability earns its cost.
What we do not know
- The fourth ability’s official name.
- Cooldowns, charges and whether abilities cost anything per cast.
- Damage and area for Fireball and Lightning.
- Whether Frost Wall can be placed anywhere or only on water.
- Whether the launch build adds abilities.
We update from the release build rather than guess. If you want the turret side, see all seven turrets; for the economy, see the skill tree.